New Combat Minigame A new combat 'minigame' which challenges you in a series of enemy waves with a reward at the end. (You also get a reward depending on how far you get)
Reward is an experience lamp that grants 3k exp per wave and a chance at a Rapier. (Reaching wave 20 will give a 60k exp lamp)
Tip: Barrier and Ghost Scan last throughout all waves. Casting them on wave 1 will save you mana later on!
|3||4||7||1||5||50||Has Scythe and Shield|
|5||4||7||1||5||30||Using Defender||You get fully restored after kill.|
|8||3||20||3||10||85||Charges - Indicated by turning white|
|9||3||20||3||10||60||Deals colddamage if not using full bear armor|
|10||5||40||3||8||70||Requires ghost scan||You get fully restored after kill.|
|11||0||0||3||0||200||Mage, bypasses armor. Deals 0-12 damage every 4 seconds.|
|12||15||29||4||0||15||Heals 15 hp|
|13||8||35||4||10||50||Deals 1 Poison damage every 3rd sec|
|15||15||22||3||3||100||Reflects thorns damage on melee hits.||You get fully restored after kill.|
|18||20||30||3||0||200||Reflects thorns damage on melee hits, immune to cannon, switches between fire and ice types.|
|19||0||0||3||20||50||60 seconds to kill using melee, ranged and cannon. Immune to offensive spells||tips: crit potion and runite balls. Or, alternatively use the Scythe.|
|21||25||35||4||0||30||Heals for 30 every 3 seconds.|
|22||20||35||3||10||200||Starts charging a +150 HP healing spell for 4 seconds, 60 seconds into the fight.
+ Normal charge attack
|23||2||1000||4||1000||60||Defender is recommended.
Can hit ≥ 20 even though it has 2 ATK.
|24||20||48||3||6||200||No special attack.|
|25||30||53||3||14||300||No special attack||You get fully restored after kill.|
|26||40||53||3||15||500||Chance on hit to use Dragon Breath (44-76 damage) dragonsword does double damage|
|27||60||58||3||0||700||No special attack||'Tick healing' is required! (Healing the same tick your health drops to 0 prevents you from dying)
You get fully restored after kill.
|28||0||0||6||0||1,000||Deals 1-3 damage every second.
Quick charge attack (~100 dmg) every 35-40 seconds.
When below 50% health he puts up a protective barrier that changes between Melee, Magic, and Ranged immunity. The barrier also heals him for the damage taken of that type.
|Use super heal on cooldown,
Be ready to reflect whenever it's off cooldown.