Magic is a skill that allows the use of spells to aid in Combat. There are also non-combat spells that can be used to support other skills.


The player gains XP when casting spells, or, later on, primarily through Meditation. Higher level spells provide more XP (however, lower-level spells usually have a better XP to Mana ratio). Players only gain XP from the first 30 spells cast per fight.

Meditation is a method to gain Magic XP while consuming Empowered Rocks. It can be learnt from the Magic Vendor at level 10 Magic. For every next 10 Magic levels, players can upgrade Meditation, up to the 9th upgrade at level 90. Each rock gives 10,000 XP, with various Meditation times depending on the upgrade. It's possible to stack the rocks, up to 9 at maximum upgrade. If a player tries to stack more rocks than allowed, a dialogue will appear that the maximum stacking limit has been reached.

To train to level 100, one would need about 1,000 Empowered Rocks (fewer, due to some XP from casting spells) and 100,000,000 Stardust (80,000,000 with a Green Empowered Rock Orb).

Magic level is used as a level requirement to cast high level spells and for certain quests.

Upgrade Time per rock (hour) Time with orb (hours) Max stack
Meditate1 10 5 1
Meditate2 9 4.5 2
Meditate3 8 4 3
Meditate4 7 3.5 4
Meditate5 6 3 5
Meditate6 5 2.5 6
Meditate7 4 2 7
Meditate8 3 1.5 8
Meditate9 2 1 9

Magic spell mechanismEdit


Mana bar and available spells to use in combat.

After purchasing the Magic Page 1 in the Game shop, players can access the Spells sub-tab in the Combat tab. To unlock more spells, Magic Pages are required; these are gathered from various locations. Non-combat spells, however, require Spell Scrolls to cast and consume one scroll per use. They don't give magic XP.

A spell requires a minimum magic level and Magic Bonus WizardHatIcon to cast, and consumes Mana LargeManaStar. Be sure you buy the first mana star as soon as possible, or you will NOT receive mana stars from fighting in Combat.

Wizard robes, Wand and the Green Combat Orb are the only sources of Magic Bonus.

Magic bonus can be increased by using Magic equipment like the Wand from a quest, or Wizard Robes. Players also can access the Magic Shop for various magical items after completing The Magic Vendor quest.

One's Mana cap can be increased by collecting Mana Stars. The starting amount of Mana one has is 5. Mana regenerates at a rate of 1 every 10 seconds, and players can cast spells as many times as they want, as long as the fight lasts long enough to regenerate their Mana.

Despite the name, Magic Bonus acts as a requirement to cast spells, rather than a stats bonus like the hero's other stats.

List of all spells Edit

Spell Level Mana Description XP WizardHatIcon Avg Dmg/Mana XP/Mana
Heal 1 2 Heal your hero for 2 hp.

Cooldown: 5 seconds.

30 0 N/A 15
Pound 5 2 Hit the enemy for a maximum of 2.

Cooldown: 5 seconds.

40 1 0.5 20
Teleport 10 10 Teleport out of combat.

Cooldown: 3 hours.

0 0 N/A 0
Gust 15 3 Blow a gust of wind for a maximum of 3 damage.

Cooldown: 5 seconds.

60 2 0.5 20
Bubble 20 10 Create a giant bubble dealing a maximum of 3 damage. This damage is doubled in hot environments.

Cooldown: 5 seconds.

75 5 0.15 or 0.3 7.5
Sandstorm 25 5 Blinds your enemy for a brief moment.

Cooldown: 30 seconds.

100 9 N/A 20
GhostScan 30 20 Allows you to see ghosts.

Cooldown: 10 minutes.

0 10 N/A 0
Beam 35 15 Charge for 10 seconds and unleash a powerful beam hitting 5 - 15.

Cooldown: 60 seconds.

120 16 0.66 8
Reflect 40 20 Reflect the next hit back at the enemy.

Cooldown: 30 seconds.

140 20 N/A 7
SuperHeal 45 8 Heal your hero for 10 hp.

Cooldown: 10 seconds.

145 0 N/A 18.125
Paralyze 47 10 Paralyze your enemy, making them unable to attack or heal for (5 + your magic level/10)seconds.

Cooldown: 5 minutes

155 25 N/A 15.5
Barrier 50 25 Increase your defence based on your magic level. (magicLevel / 10) +1

Cooldown: 10 minutes

175 0 N/A 7
HealSteal 55 25 For the next 5 seconds, if your enemy heals, you are healed instead.

Cooldown: 1 hour

200 26 N/A 8
Poison 60 30 The Poison spell does 1 damage every 3rd second (tick) and lasts for 30 seconds, for a total of 13 damage.

Cooldown: 1 hour

240 30 0.433 8
SuperTeleport 65 10 Teleport out of combat, refunding 25% of energy.

Cooldown: 5 minutes

300 0 N/A 30
Rage 70 25 For the next 10 seconds, all melee and damage is doubled.

Cooldown: 10 minutes

350 38 N/A 14
ThunderStrike 75 40 Instantly deal a massive amount of damage, based on magic bonus.

Cooldown: 10 minutes

450 46 0.4375 (at 50 magic bonus) 11.25

Tips Edit

  • The Magic tab can be moved into a separate tab from Combat in the Profile/Settings menu.
Mining   Crafting   Woodcutting   Farming   Brewing   Combat   Fishing   Cooking   Magic
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