Combat Minigame A combat 'minigame' which challenges you in a series of enemy waves with a reward at the end.
The reward is an experience lamp that grants 3k exp per wave beat and a chance at a Rapier.
Tip: Barrier and Ghost Scan last throughout all waves. It is best to cast them on wave 1 to save mana later on.
Robot | Wave | ATK | ACC | SPD | DEF | HP | comment | |
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1 | 3 | 2 | 3 | 0 | 10 | Extremely Difficult to beat, requires at least 100 hp, 4/5 spiked runite, and 3 mana pots.
(Joke) |
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2 | 3 | 4 | 3 | 2 | 30 | Has Shield | ||
3 | 4 | 7 | 1 | 5 | 50 | Has Scythe and Shield | ||
4 | 5 | 20 | 5 | 10 | 5 | Heals itself for 5 hp every attack. | ||
5 | 4 | 7 | 1 | 5 | 30 | Using Defender, damages you for 1 every time you hit it | You get fully restored after kill. | |
6 | 9 | 10 | 3 | 3 | 100 | |||
7 | 5 | 24 | 3 | 6 | 35 | |||
8 | 3 | 20 | 3 | 10 | 85 | Charges - Indicated by turning white. Deals >50 damage in charge. | ||
9 | 3 | 20 | 3 | 10 | 60 | Deals 5-10 cold damage randomly if not using full Bear Armour | ||
10 | 5 | 40 | 3 | 8 | 70 | Requires ghost scan | You get fully restored after kill. | |
11 | 0 | 0 | 3 | 0 | 150 | Mage, bypasses armor. Deals 0-12 damage every 4 seconds. | Runite cannonballs recommended. | |
12 | 15 | 29 | 4 | 0 | 15 | Heals 15 hp every attack. | ||
13 | 8 | 35 | 4 | 10 | 50 | Deals 1 Poison damage every 3rd sec while fighting it. | ||
14 | 6 | 28 | 3 | 10 | 100 | Heal steal | ||
15 | 15 | 22 | 3 | 3 | 100 | Reflects 10 thorns damage on melee hits. | Use bow to avoid the thorns damage.
You get fully restored after kill. | |
16 | 20 | 25 | 3 | 7 | 50 | |||
17 | 15 | 30 | 3 | 7 | 50 | Heals randomly, about 10 | ||
18 | 20 | 30 | 3 | 0 | 200 | Reflects thorns damage on melee hits, immune to cannon, switches between fire and ice types. | Use bow and fire/ice arrows. | |
19 | 0 | 0 | 3 | 20 | 50 | 60 seconds to kill using melee, ranged and cannon. Immune to offensive spells | Tips: critical potion and runite cannon balls. Or, alternatively use the Scythe. Scythe seems to be the most cost-effective version of this. I would recommend Scythe over anything else. | |
20 | 25 | 40 | 4 | 5 | 80 | |||
21 | 25 | 35 | 4 | 0 | 30 | Heals for 30 every 3 seconds. | Immediately after he heals, cast Paralyze, Beam, and other offensive spells (Pound, Bubble, etc.) | |
22 | 20 | 35 | 3 | 10 | 200 | Starts charging a +150 HP healing spell for 4 seconds, 60 seconds into the fight.
+ Normal charge attack |
Reflect the first charge. When he charges again, cast Heal Steal. (Switch to stinger to avoid killing him before the second charge.)
Note: this may cause problems if using the Ghost Amulet.
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23 | 2 | 1000 | 4 | 1000 | 60 | Defender is required.
Can hit ≥ 20 even though it has 2 ATK. |
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24 | 20 | 48 | 3 | 6 | 200 | No special attack. | ||
25 | 30 | 53 | 3 | 14 | 300 | No special attack | You get fully restored after kill. | |
26 | 40 | 53 | 3 | 15 | 500 | Chance on hit to use Dragon Breath (44-76 damage) Dragonsword does double damage
Dragon skeleton shield does not block dragon breath damage. |
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27 | 60 | 58 | 3 | 0 | 700 | No special attack | 'Tick healing' is required! (Healing the same tick your health drops to 0 prevents you from dying)
You get fully restored after kill. Tip: use Heal instead of Super Heal whenever possible. Use Paralyze if both are on cooldown. | |
28 | 0 | 0 | 6 | 0 | 1,000 | Deals 1-3 damage every second.
Very quick charge attack (~100 dmg) every 35-40 seconds. When below 50% health he puts up a protective barrier that changes between Melee, Magic, and Ranged immunity. The barrier also heals him for the damage taken of that type. |
Use super heal on cooldown,
Be ready to reflect whenever it's off cooldown. | |
29 | 0 | 0 | 3 | 0 | 100 | Celebration! | ||
30 |