Diamond Hunt Online Wiki
Advertisement

Combat Minigame   A combat 'minigame' which challenges you in a series of enemy waves with a reward at the end.

The reward is an experience lamp that grants 3k exp per wave beat and a chance at a Rapier.

Tip: Barrier and Ghost Scan last throughout all waves. It is best to cast them on wave 1 to save mana later on.

Robot Wave ATK ACC SPD DEF HP comment
119
1 3 2 3 0 10 Extremely Difficult to beat, requires at least 100 hp, 4/5 spiked runite, and 3 mana pots.

(Joke)

119 2
2 3 4 3 2 30 Has Shield
119 3
3 4 7 1 5 50 Has Scythe and Shield
119 4
4 5 20 5 10 5 Heals itself for 5 hp every attack.
119 5
5 4 7 1 5 30 Using Defender, damages you for 1 every time you hit it You get fully restored after kill.
119 6
6 9 10 3 3 100
119 7
7 5 24 3 6 35
119 8
8 3 20 3 10 85 Charges - Indicated by turning white. Deals >50 damage in charge.
119 9
9 3 20 3 10 60 Deals 5-10 cold damage randomly if not using full Bear Armour
119 10
10 5 40 3 8 70 Requires ghost scan

Undead

You get fully restored after kill.
119 11
11 0 0 3 0 150 Mage, bypasses armor. Deals 0-12 damage every 4 seconds. Runite cannonballs recommended.
119 12
12 15 29 4 0 15 Heals 15 hp every attack.

Undead

119 13
13 8 35 4 10 50 Deals 1 Poison damage every 3rd sec while fighting it.
119 14
14 6 28 3 10 100 Heal steal
119 15
15 15 22 3 3 100 Reflects 10 thorns damage on melee hits. Use bow to avoid the thorns damage.

You get fully restored after kill.

119 16
16 20 25 3 7 50
119 17
17 15 30 3 7 50 Heals randomly, about 10
119 18ab
18 20 30 3 0 200 Reflects thorns damage on melee hits, immune to cannon, switches between fire and ice types. Use bow and fire/ice arrows.
119 19
19 0 0 3 20 50 60 seconds to kill using melee, ranged and cannon. Immune to offensive spells

Undead

Tips: critical potion and runite cannon balls. Or, alternatively use the Scythe. Scythe seems to be the most cost-effective version of this. I would recommend Scythe over anything else.
119 20
20 25 40 4 5 80
119 21
21 25 35 4 0 30 Heals for 30 every 3 seconds. Immediately after he heals, cast Paralyze, Beam, and other offensive spells (Pound, Bubble, etc.)
119 22
22 20 35 3 10 200 Starts charging a +150 HP healing spell for 4 seconds, 60 seconds into the fight.

+ Normal charge attack

Reflect the first charge. When he charges again, cast Heal Steal. (Switch to stinger to avoid killing him before the second charge.)

Note: this may cause problems if using the Ghost Amulet.


Alternatively, you can cast spells and attempt to kill him before he heals.

119 23
23 2 1000 4 1000 60 Defender is required.

Can hit ≥ 20 even though it has 2 ATK.

119 24
24 20 48 3 6 200 No special attack.
119 25
25 30 53 3 14 300 No special attack You get fully restored after kill.
DragonRobot
26 40 53 3 15 500 Chance on hit to use Dragon Breath (44-76 damage) Dragonsword does double damage

Dragon skeleton shield does not block dragon breath damage.

119 27
27 60 58 3 0 700 No special attack 'Tick healing' is required! (Healing the same tick your health drops to 0 prevents you from dying)

You get fully restored after kill.

Tip: use Heal instead of Super Heal whenever possible. Use Paralyze if both are on cooldown.

119 28
28 0 0 6 0 1,000 Deals 1-3 damage every second.

Very quick charge attack (~100 dmg) every 35-40 seconds.

When below 50% health he puts up a protective barrier that changes between Melee, Magic, and Ranged immunity. The barrier also heals him for the damage taken of that type.

Use super heal on cooldown,

Be ready to reflect whenever it's off cooldown.

29 0 0 3 0 100 Celebration!
30
Advertisement